Tuesday, October 10, 2017

Playtest for 10/10

Safety in Embers Playtesting Report:
This round of playtesting showed us that the main elements of our game are working as intended. Players feel relaxed, if a little scared of the dark environment, and they enjoy the pacing of the game allowing them to become immersed in the environment. The small scale event system we have in place was enjoyed, and playtesters wish there was more of an emphasis on it asking for both visual and audio cues when events are happening. The events we currently have in place are satisfying, but not to the degree that our playtesters would like. This week we are going to begin experimenting with a more dynamic event system in order to give a little more depth to the vignettes that break up the scene. There were some mixed feelings about the control scheme of mashing spacebar taking the player out of the scene, but another player really liked the futility of attempting to relight the fire after it’s gone out. Other players were confused in general about the game, however, with this style of non-gamified gameplay this is unsurprising. Players also loved the changing of the scene based on the size of the fire, so adding more meat to the core of our game will be the focus moving forward into Alpha.
Potential changes moving forward:
           More player interaction
           More emphasis on events (i.e. cues etc.)
           More audio feedback
More events
Deeper events
Flesh out the events already in the game
More dynamic sound
Less confusion in “goal” and events
Expanding and populating the scene

Brainstorm control schemes

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