Thursday, October 12, 2017

JA 10/12

This past week has been mostly design elements rather than production. I have been focused on pushing the mechanics of our game in order to get an even deeper playtest to see how people react to our more in depth mechanics. Creating events that fall into our new categories (dependent and choice events), attempting to expand the environment, and shaping the assets that we do have has been my work this week. Pushing into next week, I will be running playtests, using that feedback for future design decisions, and really filling out the extra space thats in our game.

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