Sunday, November 12, 2017

Michael Whitten 11/12

We are coming up to the final weeks of our project and things are starting to take shape. We have started to build a set for a game to be displayed upon, and are also in the first steps of building a new controller for the game. We have new sounds for events and also new sounds for the fire swooshing in different stages.

We are hoping we will be able to implement the new controller in time.

Thursday, November 2, 2017

JA 11/2

This past week has been spent adding minor events, and a ton of value changing. We've really been diving into the minute details of the game in order to get the feel right. We've been messing with the speed of animations, the number of particles for the fire, the size and warmth of the glow, how much of the scene you can see, etc.

Wednesday, October 25, 2017

JA 10/26

This week I spent a lot of time in engine with our programmer tweaking numbers and making sure everything feels write. I wrote a list of all the "minor events" that we wanted to get in by updated alpha, and made sure everyone had something to work on going into Thursday. For this weekend I'm going to keep tweaking in engine, as well as come up with more minor events and polish the events that we do have.

Monday, October 23, 2017

JA 10/19

This past week I spent most of my time playtesting and figuring out how to use the results of the playtest. I had some great luck that most of the people playtesting were able to dive very deep into the game, and did so in a way that allowed me to understand how people interacted with the game. After figuring out what direction we needed to push for Alpha, the whole group got together and spent several hours polishing the game to get it ready for Alpha presentations. Moving forward, I will be doing more playtesting and working closely with our Programmer in order to make sure design and implementation are on the same page.

Thursday, October 19, 2017

Michael Whitten 10/19

This week we added a bunch of new art assests and events to the game. We did a lot of play testing and got a lot of useful feedback from all the players that played. A lot of them were struggling on how to trigger certain events.

We also had a very long discord meeting in which Tyler screen shared his screen while on game maker, and we were all giving suggestions to the game about events and art. We will be screen share calling more in the future as it helped us get a lot done just over the internet.

Thursday, October 12, 2017

Set Dressing - Zach 10/12

Though we still have some design challenges ahead of us,
we're starting to focus in on our final style

JA 10/12

This past week has been mostly design elements rather than production. I have been focused on pushing the mechanics of our game in order to get an even deeper playtest to see how people react to our more in depth mechanics. Creating events that fall into our new categories (dependent and choice events), attempting to expand the environment, and shaping the assets that we do have has been my work this week. Pushing into next week, I will be running playtests, using that feedback for future design decisions, and really filling out the extra space thats in our game.